Fallout 3’s downloadable content has been very successful. Each package has kept the spotlight pointed in Bethesdas direction well after the launch of the game in 2008. Keeping gamers focus on a single title for all these months is a big accomplishment, so why are they stopping at five? Director Todd Howard told Kotaku, “I think we’ve put enough content out there for this game. We knew we wanted to do three initially and we’ll see where that goes. I kind of had in my mind that the upper limit was five.”
“Part of that was what I think people are willing to continue to pay for a game. And a lot of that is our own internal bandwidth.” The DLC episodes were not treated as small projects. According to Howard, he had roughly half of his 90-person team working on Operation Anchorage and The Pitt, saying, “About half the team goes on to the next big game. The other half, which is mostly a lot of artists and designers go on to DLC stuff.” Now that all the planned DLC has been released, Howard said that one of his favorites was Point Lookout, calling it “one of the biggest and best DLCs.”
“We knew we were going to do a fourth DLC, I said to them: ‘I think you guys should do this,’ Come up with some ideas and pitch us. And that’s what they did. That was on the case that, on a bigger game, they wouldn’t have gotten that opportunity. And with Point Lookout, Howard wanted to get back to basics, saying, “It felt like the other DLCs didn’t do what the game does best, which is give me a wide-open area to explore. So let’s do a DLC that gives you that in a new way.”
With the release of Mothership Zeta it appears that Howard and Bethesda are ready to move on to their next project. Lets hope that Obisidian can take the series and continue dishing out the goods for Fallout fans still craving more post apocalyptic adventures.



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